![]() ![]() Human artists are then used to retouch the AI-generated art, focusing particularly on hands and faces (the places where, as many have noted, imperfections are most likely to occur in AI-generated images of people!) Studio founder Charles Cecil connected with generative AI researchers at the University of York, who were able to take a few sample pieces of art designed for a modern-day update and use them to train a generative adversarial network (GAN).Īfter getting some help fine-tuning the model from an Nvidia engineer, the result was a generative AI model capable of creating one piece of in-game artwork, such as an object or character, in five to 10 minutes. As they were hand-drawn artworks, recreating all of them at the resolution expected by gamers today on their Ultra HD displays would be prohibitively expensive. ![]() ![]() The old graphics were all scaled to fit the far lower-resolution displays that were in use back then. ![]() When making plans to update the first games in the series to enable them to work on the latest generation of game consoles and PCs, the studio hit a problem. Since then, it’s taken a different path than many studios of the time, which either expanded into multimedia production powerhouses to cope with the increasing cost and complexity of game design or didn’t and went bust – or got subsumed into others that did.Īccording to Polygon, Revolution has retained its small-team structure and mainly supported itself with sequels and re-issues in the Broken Sword series. Revolution Software is a UK game developer that scored a big hit with the Broken Sword series of adventure games in the 1990s - before the days of multiplayer online gaming and photorealistic 3D graphics. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |